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Dune Draughts

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How to play

Your Glimling's shells against a café visitor's beetles, on a board of Saffron sand. Jumps are compulsory, and so is minding the quicksand.

Click (or tap) one of your ringed shells, then a glowing dot, or drag the shell there; with the keyboard, arrows move a cursor and Enter picks up and puts down. A dot marked ! is quicksand. Captures are compulsory and chain together, and reaching the far row crowns a king. Take every beetle (or leave them stuck) to win. A few squares are quicksand: a piece left there for two of its own turns sinks, so hop on and off quickly. Every 10 turns the dunes shift and the quicksand moves. A double hop earns a rescue rope that hauls one sinking shell back up. Three townsfolk visit the café each day; pick who to sit with. A fierce one is hardest to beat and pays the most.

Pays bronze 150 Glimmers, silver 300 Glimmers, gold 500 Glimmers, up to 100 Glimmers with no medal, +100 Glimmers for a new best. 1 energy a prize run.