Cogwhistle Crossing
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Cogwhistle winds itself up at dawn, carts, trams and ferries and all. Hop your Glimling from the quay to the dock with the morning deliveries, and cross on the slow beat.
Hop one square per press with the arrows or WASD. On touch, swipe the way you want to go, or tap beside your Glimling (above it to hop forward), or use the arrow pads. Carts, trams and rolling cogs knock you over; the harbor needs a ferry, a barrel or a paddle-boat under your feet, and the gear belt drags you sideways. From stage 2 carts surge and brake and barrels dive (they wobble and blow bubbles first); from stage 3 paddle-boats dive too and the cart lane reverses each time the spring rings (a yellow ⇄ warns you), and from stage 4 the gear belt flips as well. The town's mainspring gauge (top left) winds up and every lane speeds up with it, then it unwinds and everything crawls: that green slow beat is your moment. Pick up a winding key and press Space (or tap the gauge, or the Key pad) to unwind it on the spot. Fresh rows in a quick run build a multiplier, and a fast delivery earns a tip. Every two deliveries is a new stage; every fourth brings the Harbor Crane, whose hook sweeps the lane you are on. Bring the spanner to the dock while the spring is slack to jam it, three times. The clock tower won't wait: the bar under the parcel is your delivery time, and it runs shorter as the stages go by. Amber notches at a lane's edge mean something is about to roll in. Three bumps, splashes or late deliveries and it's over.
Pays bronze 150 Glimmers, silver 300 Glimmers, gold 500 Glimmers, up to 100 Glimmers with no medal, +100 Glimmers for a new best. 1 energy a prize run.