Lamplighter's Swing
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The sun sets first in Gloomhollow, and every lamp in Glimmeria is lit from here. Swing from post to post on your lamp-pole, lighting them as you go, and keep ahead of the dark.
Hold Space, ↑, the mouse button or a finger anywhere on the game to hook the lamp ringed in gold and swing. Let go to fly off with all that speed, then hold again to catch the next one. Hooking a dark lamp lights it, and hooks in a row without touching a rooftop build a multiplier. Your Glimling can trot along the rooftops (press to hop), but standing on a roof for more than a blink breaks the chain (a quick skim is forgiven). The dark creeps in from the left and gets hungrier as you go; the shadow at the left edge thickens and opens its eyes as it closes in. Every lamp you light pushes it back, and if it catches you the night is over. Falling into an alley costs a heart (an awning catches your first tumble); lose three and it's over. At the lamp fair the Snuffer turns up and blows lamps out: swing right through the big moth to chase it off.
Pays bronze 150 Glimmers, silver 300 Glimmers, gold 500 Glimmers, up to 100 Glimmers with no medal, +100 Glimmers for a new best. 1 energy a prize run.